Look to the right at the top of the elevator, and go through the door back to the Pit Room. Once you have unsealed the door and got the Gold Skulltula Token, go through the door on the north side of the room. Use the flaming Deku Stick to light the burned out lantern, and the door will unlock. When a game involves talking to a lot of NPCs, it can be tricky to remember exactly who to talk to next, so a mechanic that points out who has something important to say is required. The game designer gives the player an ability but the ability makes the player too powerful if it is used consistently, so the game designer gives the ability a cost from a restrictive resource. The title offers the ability for Fi to help you by telling you what it is you need to do at the press of a button.
Boomerang First Found: Jabu-Jabu’s Belly Used By: Young Link An important item for Young Link, as it is the first item in the game which has the ability to grab items and return them to you from a distance. It’s the game designer saying dashing, pushing, and climbing are too powerful, in fact so powerful that you should be punished for using it too much. Another choice is to have a sort of quest journal that details exactly who to talk to next and where they are.
Interacting with non-player characters is straightforward and characters with something important to say are marked with an ellipsis inside a thought bubble, which is a wise design choice. Despite this, it is generally considered better design practice to be handholding instead of confusing. It turns handholding up to eleven. When it comes to conveying the next story mission to the player, Skyward Sword wanted to really make sure there was no confusion. After every cutscene and dialogue, there is a 98% chance Fi is going to tell you what just happened in her own unskippable dialogue. Every cutscene and dialogue is unskippable and dialogue can’t be sped up. If the player stops dashing but needs to climb, they can’t because of stamina, again negating gained time. If the player uses it for too long, the player needs to move at a slower-than-normal speed for four seconds to recharge stamina, negating gained time.
This sounds false, but think of it like this; dash offers a faster foot speed than normal, so the players will use it. Well, it can be input-overload for the player and seem like handholding, and one mechanic may end up seeming unnecessary. However, it’s currently unclear how co-op will impact things like talking to NPCs or entering shrines and dungeons, but it looks as though you’ll be able to run around Hyrule with your best bud sooner than later. However, the help is usually very general and typically just restates her previous restating of what you saw or read. Players know exactly where the next NPC is but has no real help discovering new quests. Character and map markers are good because it shows if anyone in particular is involved in a quest, but may create a wild-goose-chase feel when the player still doesn’t know which character is next for which quest.